JC Denton has decided to merge with Helios, the international communications protocol and all-knowing AI, in order to unify mankind through mandatory nanite infusion. You assume the role of recently nano-augmented field operative Tiffany Savage and go on a mind bending journey to sabotage their authoritarian design. How (and if) you choose to do so, is entirely up to you.
Deus Ex: Machine God is a story mod for Deus Ex, the plot being a direct continuation of the main story through the eyes of Tiffany Savage.
Downloads
Machine God (demo) - build 0.3.0
This is the official demo of Machine God. It takes you through chapter one of Tiffany's epic journey to save her father's lab, and perhaps humanity as a whole, from JC/Helios' authoritarian scheme.
Machine God (testing)
This is a testing release. We try to keep it playable, but there might be game breaking bugs and crashes.
How to install & run
Unpack the MachineGod-*.zip
file into C:\DeusEx
, like this:
- ๐ DeusEx
- โ๏ธ DXMG.exe
- ๐ MachineGod
- ๐ Maps
- ๐ System
- ๐ Textures
Run the DXMG.exe
program to start playing!
Found a problem?
Go to our GitLab repo to submit a bug report, or just send us a quick message on Discord.
Playing without the launcher
Run DeusEx.exe with these parameters (change C:\DeusEx
to your install directory):
INI="C:\DeusEx\MachineGod\System\DeusEx.ini" USERINI="C:\DeusEx\MachineGod\System\User.ini"
Steam
Set the above as your launch parameters.
Linux
Run DeusEx.exe through Wine from a terminal and append the above to the end.
Windows
Create a shortcut to DeusEx.exe and use the above in the location field after the C:\DeusEx\System\DeusEx.exe
part.
Videos
Screenshots
Credits
Alkasushi
Concept art
AmazingBodilyFluids
Story
Testing
Artifechs
Artwork
Concept
Dialogue
Level design
Programming
Project management
Story
Ermacgerd
Testing
FineKone
Character design
Story
FredrikVA
Voice acting
LoadLineCalibration
Launcher
Magmadiver
Testing
Ross Scott
World building consulting
unfa
Music
Voice acting
Special thanks
aizome8086
Defaultmom001
Greasel
Hanfling
Rubber Ducky WCCC
TheAstropath
Roadmap
โ ๏ธ Spoilers ahead
Phase 1
Chapter 1, iteration 1
Vandenberg
- Create barracks for staff
- Optional convos with scientists
- Agents to bypass, violently or sneakily
- Convo with Gary and JC, introduce the premise of the story
- Introduce Miguel
Tijuana: Slums
- Create hilly environment, dodgy houses made from sheet metal
- Meet Miguel's mother through a confrontation with the police
- Solicit the help of local gangs to enter the city
- Some NPCs for environmental storytelling
- Create transition scene to sim
Tijuana: Office
- Create corpo environment, a stab at Embracer
- Convos with CEO, ultimately just to mock him
- Introduce Hypnos
- Have a creative way to break out
- Escape sequence onto streets
Tijuana: Streets
- Meet Miguel in an assigned role, help him out of it
- Meet Anton Jackson, an old friend of Miguel's, who can help the player escape
- Populate the streets
- Escape sequence out of sim, alone
Tijuana: Illuminati
- Meet Hypnos and try to convince it to release the others
- Meet Julia, who apologises to the player and takes her to Morgan
- Allow the player to change outfit
- Convos with Morgan and Gary, introducing the premise of the next chapter
- Obtain a new aug, telepathy or possession
- Rooftop convo with Miguel
- Map exit
Phase 2
Chapter 1, iteration 2
General
- Set flag triggers
- Helped family
- Killed Luis
- Stole Julia's gear
- Helped Anton
- Killed Jacksons
- Make pink the mask color for most textures
- Make sure previously black masked textures are updated
- Update portraits in InfoLink messages
- Gary Savage
- Revamp all character skins in toon style
- Set up automated flow for generating skins
- Integrate Mike's textures
- Integrate Anton Jackson's textures
- Integrate JC/Helios
- Integrate MIB/WIB
- Improve telepathy aug
- Get rid of word salad, just the facts
- Create a "secrets" manager that determines who knows what
- Use outline to highlight relevant characters
- Improve possession aug
- Use outline to highlight relevant characters
- Fix dying after deactivation
- Remove the "outfit changed" prompt
- Fix leather jackets having black coat tails
- Fix jumpsuits having black helmets
- Fix pink masks on suits
- Change "Mike" to "Miguel" after slums
- Launch demo
- Make website
- Package LLC's launcher
- Final playthroughs
- Make announcement
Vandenberg
- Improve barracks design
- Entirely new path to lab
- Fix Carla's legs
Tijuana: Slums
- More people
- More pickups
- Mini-missions
- Fix BSP errors in the road
- Fix police killing each other
- Add goals and skill points
- Fix police being too hard for Julia to kill
- Fix Helios TV
- Exclude balaclavas from random humans
- Exclude funny frames and sunglasses from random humans
- Remove couch table from El Coyote's tipi
- Fix black lockers in the border area
- Create nodes for the PCs at the border area
- Add light to border area exit
- Fix hovering house
- Update Luis photos
- Fix blocked tunnel
- Generalise Luis' "fired" trigger
Tijuana: Office
- Expand building interior and remove glass walls
- Escape sequence way longer
- Fix inventory still present on start
- Remove *ugh* at beginning of MeetHypnos convo
- Remove skybox
- Fix vents all moving at the same time
- Fix transitioning sound
- Add goals and skill points
- Fix stairs loop collision
- Fix intersecting doors
- Enable killing Larry Winger
Tijuana: Streets
- More interesting layout in NSF compound
- More difficult to find manhole
- Mini quest to unlock Anton's cage
- Escape through sewer better layout
- Fix manhole bug
- Fix Mike's hiding bark
- Fix exit convo not firing
- Implement new voice lines for random NPCs
- Better startup sound for the train
- Add goals and skill points
- Fix corrupt sound in VA
- Fix exit convo not starting
- Fix vat goal appearing too soon
- Implement new voice lines for Anton Jackson
- Fix bar floor tiles
- Fix subtitle: "if can keep me safe"
- Increase enforcer radius
Tijuana: Illuminati
- More employees
- Make portals omnidirectional
- Larger scale
- Add technicians to the helipad
- Make VTOL
- Julia's apartment
- Environmental storytelling
- Alex' apartment
- Computer, gadgets
- Gain access by reading his mind
- Morgan's office
- Morgan's apartment
- Fix Morgan's legs
- Non-sucky skybox
- New outfits
- Outfit 1 (Default)
- Outfit 2 (Classic)
- Outfit 3 (Denton)
- Outfit 4 (Baller)
- Outfit 5 (Casual)
- Outfit 6 (Casual)
- Add goals and skill points
- Fix Julia going the wrong way after portal to apartments
- Fix player losing inventory after possessing
- Fix Morgan's question about Anton reappearing
- Give the secretary a few lines
- Fix apartments -> lab portal
Phase 3
Chapter 2, iteration #1
Demo post-launch fixes
- Change FullscreenColorBits to 32
- Fix crash on exit after using possession (hint: it's about the inventory slots)
- Fix pink mask leaks
- Reencode voice lines with better compression
- Fix frobbing Alex first breaking flow
- Keep Larry's liquor mission after breaking the faucet
- Account for player killing Jackson1
- Fix Julia last bark being played too soon
- Make office puzzle more obvious, or introduce more solutions
General
- Prepare questions for Ross
- Implement mantling
- Implement precipitation
- Different dialogue options based on outfit
- Fix double pink entries in indexed colour palettes generated by bright.exe
Hong Kong: Streets
- Introduce triad presence
- Quest: Find clues to the location of the compound with help from Julia and Alex
- Return to Mike at some point?
- Make bars for chance encounters
Hong Kong: Triad Compound
- Infiltration area: Temple grounds
- Underground area: Lab with advanced weapons and drugs
Hong Kong: Juggernauts Hideout
- Juggernauts hideout as a brothel